EFMFileDialog
Native platform file dialogs for opening and saving files.
Functions
OpenFileDialog
Callable Opens a native file selection dialog.
C++
bool OpenFileDialog(const FString& Title, const FString& DefaultPath, const FString& DefaultFile,
const FString& FileTypes, TArray<FString>& OutFiles)
| Parameter | Type | Description |
|---|---|---|
Title | FString | Dialog window title |
DefaultPath | FString | Initial directory |
DefaultFile | FString | Default file name |
FileTypes | FString | Pipe-separated file type filters (e.g., `"All Files |
OutFiles | TArray<FString> | Selected file paths |
Returns: true if the user selected files and confirmed
Category: EFM|File Dialog
Blueprint Node
ƒOpen File Dialog
Title
Default Path
Default File
File Types
Out Files
Return Value
SaveFileDialog
Callable Opens a native file save dialog.
C++
bool SaveFileDialog(const FString& Title, const FString& DefaultPath, const FString& DefaultFile,
const FString& FileTypes, FString& OutFile)
| Parameter | Type | Description |
|---|---|---|
Title | FString | Dialog window title |
DefaultPath | FString | Initial directory |
DefaultFile | FString | Default file name |
FileTypes | FString | Pipe-separated file type filters |
OutFile | FString | Selected file path |
Returns: true if the user confirmed
Category: EFM|File Dialog
Blueprint Node
ƒSave File Dialog
Title
Default Path
Default File
File Types
Out File
Return Value
OpenDirectoryDialog
Callable Opens a native directory selection dialog.
C++
bool OpenDirectoryDialog(const FString& Title, const FString& DefaultPath, FString& OutFolder)
| Parameter | Type | Description |
|---|---|---|
Title | FString | Dialog window title |
DefaultPath | FString | Initial directory |
OutFolder | FString | Selected folder path |
Returns: true if the user selected a folder and confirmed
Category: EFM|File Dialog
Blueprint Node
ƒOpen Directory Dialog
Title
Default Path
Out Folder
Return Value
File Types Format
File types use a pipe-separated format: "Display Name|*.extension|Display Name|*.extension"
Examples:
"All Files|*.*""Images|*.png;*.jpg;*.bmp|All Files|*.*""Text Files|*.txt|JSON Files|*.json|All Files|*.*"
Example
// Open file dialog
FileTypes = "JSON Files|*.json|Text Files|*.txt|All Files|*.*"
OutFiles = []
if OpenFileDialog("Select Config File", GetGameSavedDirectory(), "", FileTypes, OutFiles):
for FilePath in OutFiles:
LoadConfig(FilePath)
// Save file dialog
OutFile = ""
if SaveFileDialog("Save As", GetGameSavedDirectory(), "save.json", "JSON Files|*.json", OutFile):
SaveGameData(OutFile)
// Open directory dialog
OutFolder = ""
if OpenDirectoryDialog("Select Folder", GetGameSavedDirectory(), OutFolder):
Log("Selected: " + OutFolder)